3D in Silverlight part 3: planar texture mapping
A quick update before the holidays: the ray tracer now also supports planar texture mapping. This was actually very simple to implement, the most difficult part turned out to be to load the bitmap in memory. In the example below I've used a free texture that was downloaded here.
Screenshot:
Live version:
[It might take some time until this Silverlight application is loaded so please be patient. If you're viewing this post in an RSS reader (such as Google Reader), you might have to open it in your browser.]
Happy holidays!
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